- Impidimp is a Dark/Fairy-type trickster companion with strong disruptive potential in Roria Unbound.
- Its evolution line runs Impidimp → Morgrem → Grimmsnarl, ending in a bulky physical attacker.
- Best role: early-game prankster that grows into a late-game physical wall and attacker.
- Key tactic: pair Prankster-style utility moves with Dark/Fairy type coverage.
- Training focus: Attack and HP for the final evolution's signature playstyle.
Impidimp Overview: The Dark/Fairy Trickster
Impidimp is one of the most polarizing companions you can pick up in Roria Unbound. On paper, its base stage looks frail — low HP, middling speed, and underwhelming stats across the board. What it lacks in raw numbers, however, it makes up for with an exceptional Dark/Fairy dual typing, a combination that only this evolutionary family uses effectively.
That typing is genuinely valuable. Dark/Fairy resists Ghost and Dark moves, takes zero damage from Psychic and Dragon attacks, and hits back at both with super-effective damage. In a region where Psychic and Dragon-type encounters appear frequently in mid and late-game routes, Impidimp's line becomes a reliable answer to some of the toughest matchups in the story.
Its identity is that of a prankster: it thrives on status moves, disruption, and forcing opponents into bad positions before finishing them off. Players who enjoy tactical, setup-heavy playstyles will get the most out of this line, while players who prefer straightforward sweepers may find the early levels frustrating.
Impidimp is a long-term investment companion. Its base stage performs like a C-tier early-route capture, but its final evolution is widely regarded as an A-tier physical tank. Commit to the line only if you plan to raise it through both evolutions.
| Trait | Rating (Base Stage) | Rating (Final Stage) |
|---|---|---|
| Offense | ★★☆☆☆ | ★★★★☆ |
| Bulk | ★☆☆☆☆ | ★★★★★ |
| Speed | ★★★☆☆ | ★★★☆☆ |
| Utility | ★★★★☆ | ★★★★☆ |
| Early-game value | ★★☆☆☆ | N/A |
| Endgame value | N/A | ★★★★☆ |
Where to Find Impidimp: Locations & Catch Strategy
Impidimp is typically encountered as a rare-to-uncommon wild spawn rather than a guaranteed encounter. Based on the general spawn patterns of Dark and Fairy-type species in Pokémon-style Roblox games, focus your search on the following environment types within Roria:
| Environment Type | Expected Rarity | Suggested Search Time |
|---|---|---|
| Dark forests / wooded routes | Uncommon | Morning or in-game night cycle |
| Caves and shadowy interiors | Rare | Any time, deeper layers |
| Fairy-adjacent meadows (edge zones) | Rare | Day cycle |
| Special event zones | Event-dependent | During active events |
Exact spawn tables in Roria Unbound change between updates, and the developers tune encounter rates regularly. Confirm current Impidimp locations in the official Roblox game page or community wiki before committing to a long hunt.
Once you find one, follow this capture routine to maximize your catch rate while minimizing risk of knocking it out:
Weaken Without KO
Chip Impidimp down to the red HP zone using low-power moves or a companion with False Swipe-style attacks that cannot deal a finishing blow.
Apply Status
Inflict sleep or paralysis if your team has access to either. Status conditions substantially improve capture odds on rarer spawns.
Use an Appropriate Ball Tier
Start with standard capture devices; escalate to premium tiers if the target breaks out more than three times. Never open with your rarest ball on a base-stage target.
Confirm and Save
After capture, rejoin the game to confirm data persistence, then check the companion's trait — traits matter more than raw rarity for this line.
Evolution Line: Impidimp to Grimmsnarl
The Impidimp line follows the classic three-stage structure common to Pokémon-style companions in Roria Unbound. Each stage shifts its role meaningfully:
| Stage | Name | Approx. Evolution Point | Role Shift |
|---|---|---|---|
| Stage 1 | Impidimp | Base capture | Frail prankster, utility moves |
| Stage 2 | Morgrem | Level 32 (typical for the line) | Improved bulk, first real physical offense |
| Stage 3 | Grimmsnarl | Level 42 (typical for the line) | Full physical tank and attacker |
The Impidimp family historically evolves later than most common route companions — final evolution commonly lands in the level 40s rather than the 30s. Plan your mid-game team accordingly; the payoff is one of the bulkiest physical companions available.
Stage 1: Impidimp
- Frail but tricky
- Relies on status and utility
- Weak to Steel, Poison, Fairy
Stage 2: Morgrem
- Noticeable bulk increase
- Dark STAB becomes usable
- Middle-of-team value dips before final stage
Stage 3: Grimmsnarl
- Elite physical bulk
- Strong Dark/Fairy dual STAB
- Priority utility from Prankster-style ability
The practical takeaway: this line has a weak start, a mediocre middle, and an excellent ending. If you need immediate power for an upcoming gym, Impidimp is the wrong pick. If you are building toward the endgame boss ladder, few lines reward patience more.
Battle Strengths, Weaknesses & Best Moves
Type matchups define how you should deploy this companion. The Dark/Fairy combination produces an unusual profile:
| Matchup | Result for Impidimp Line |
|---|---|
| Vs. Psychic | Immune to damage, super-effective counter |
| Vs. Dragon | Immune to damage, super-effective counter |
| Vs. Ghost | Resists, hits super-effective |
| Vs. Dark | Resists, neutral trades |
| Vs. Fighting | Weak — avoid direct matchups |
| Vs. Steel | Weak — avoid direct matchups |
| Vs. Poison | Weak, double weakness risk on Fairy side |
| Vs. Fairy | Weak to Fairy offense, resists nothing relevant |
Move selection should follow three phases of the companion's life:
Early Levels: Utility First
Prioritize status and disruption moves. Impidimp cannot win slugfests at this stage — win through sleep, flinch, and chip damage instead.
Mid Levels: Build Offense
Add a reliable Dark-type attack as soon as one is learned. Morgrem's improved Attack stat makes STAB Dark moves genuinely threatening.
Final Stage: Full Kit
Run Dark STAB, Fairy coverage, one priority or setup move, and one support move. Grimmsnarl's bulk lets it set up safely and then sweep weakened teams.
Deploy the evolved line against Psychic, Ghost, Dragon, and opposing Dark encounters. Its immunity profile means certain bosses literally cannot touch it with their main attacks — check the gym ladder lineup before each fight.
Team Building & Training Checklist
Impidimp fits best on teams that need a Psychic/Dragon answer and a physical wall that can still deal damage. Pair it with companions that cover its Fighting, Steel, and Poison weaknesses:
| Partner Type | Covers Impidimp's Weakness To | Notes |
|---|---|---|
| Flying / Fairy | Fighting | Fast Fighting answers work best |
| Fire / Ground | Steel | Ground also handles Poison threats |
| Ground / Psychic | Poison | Psychic partners share Dark weakness — avoid stacking |
Use this checklist while training the line:
Impidimp Line Training Goals:
- Catch Impidimp and confirm its trait before investing
- Reach Morgrem evolution (around level 32)
- Teach a strong Dark STAB move before mid-game gyms
- Reach Grimmsnarl evolution (around level 42)
- Add Fairy coverage for Fighting and Dragon encounters
- Assign Attack and HP training resources at final stage
Impidimp FAQ
Q: Is Impidimp worth using in Roria Unbound?
Yes, but only as a long-term project. The base stage is fragile, while the final evolution Grimmsnarl functions as an elite physical tank with valuable Dark/Fairy immunities to Psychic and Dragon moves. Commit to the full line or pick a faster-developing companion instead.
Q: How does Impidimp evolve in Roria Unbound?
The line evolves by level: Impidimp into Morgrem around level 32, and Morgrem into Grimmsnarl around level 42. No evolution items or special conditions are needed, but exact thresholds may shift between updates, so verify in-game after each patch.
Q: What are Impidimp's weaknesses?
The Dark/Fairy typing is weak to Fighting, Steel, Poison, and Fairy attacks, with Poison being especially dangerous. It is immune to Psychic and Dragon, which is its biggest defensive selling point.
Q: Where can I catch Impidimp in Roria Unbound?
Impidimp typically spawns in dark forest and cave environments as an uncommon-to-rare encounter. Because spawn tables change between updates, check the official Roblox game page or community wiki for the current distribution before hunting.
Impidimp is a patience pick. Weak early, awkward in the middle, and outstanding at the end — exactly the kind of companion that separates prepared trainers from impatient ones in Roria Unbound.